So I’ve taken a break from Xenoblade and decided to give
Fragile Dreams a go since it has really interested me for a long time. And while not without its flaws, I found
Fragile Dreams to be a worthwhile and quite moving experience.
Fragile Dreams takes place in a post apocalyptic Japan. You
play as a young boy named Seto who has lived in an abandoned observatory with
an old man who has cared for him. It’s all he has ever known. However when the old man dies Seto sets off
into the world to try and find any survivors, the only clue he has is a note
the old man left mentioning a red tower in the distance where survivors might
be.
Fragile Dreams is a game about loneliness and how we all
need and strive for human contact. The game absolutely nails this. The run down
and empty environments you explore with only a flashlight to light the way are
beautiful in their own decayed and lonely way. From abandoned subways to rundown
fairgrounds, they all feel lived in and it’s unsettling now that they are all
empty. These areas are adorned with graffiti,
each a unique piece of art and I found myself stopping to take in these remnants
of people long dead. All that is left are the ghosts and memories of the people
that once lived here and these provide some of the games strongest narrative.
You will pick up items along the way that held significance to someone long
departed and when you rest at a fire you can hear the story of these people,
mostly about how they spent their final hours knowing that an event was coming
that would wipe out the human population. It’s similar to how the short stories
in Lost Odyssey are told and although not as well written they are still very
moving. It’s quite a depressing game but Seto’s hope and optimism keep the game
from becoming too bleak.
Sai is a ghost you meet later on and is definitely the standout. I really love her art design. |
As an experience Fragile Dreams excels but as a game it
falls short. In ways I feel that just like with Rule of Rose, Fragile Dreams
would have been a better game if it dropped the combat. The enemies, or
malicious spirits, aren’t that troublesome to fight but neither does the combat
offer anything interesting. It gets a bit repetitive and downright frustrating
against some flying enemies. The game also features weapon degradation so after
a fight your weapon can randomly break, leaving you vulnerable until you get to
the next bonfire. You would think that you could carry multiple weapons to
counter this but inventory space is so limited that you can usually only afford
to carry a single weapon. Remember, a lack of inventory space may lead to
having to leave behind an item that gives you one of the games short stories,
something you really don’t want to miss out on. These don’t kill the game but are minor
annoyances.
If you think you can look past this games minor flaws then I
highly recommend anyone with a Wii to experience this game, there really is
nothing else like it. The art design throughout is fantastic, you can really
get lost in the world the game creates and the attention to detail the artists
have paid it. I never even mentioned the soundtrack which is outstanding
throughout. It's one of the few games that really plays to the Wii's strengths with some well thought out use of the Wiimote speaker and a lack of waggle controls. You might be disappointed
with the slightly cliché motivations of an antagonist introduced later on but I’m
sure that equally you’ll still fell on the whole that the game was a more than worthy
experience. Here's a trailer with some of the games beautiful soundtrack to lead out on:
My other-half thanks you for adding to my already bloated 'to-play' list.
ReplyDeleteIf you don't have a bloated to play list then you're not doing it right :) My backloggery is embarassing at the moment!
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