Being one of the Playstation’s rarest
import shooters Gaia Seed has always been tantalisingly out of reach of most
people such as me. As of writing the cheapest copy on eBay is currently $159.
Thanks to the advent of digital distribution it can thankfully be picked up for
cheap on PSN. Monkeypaw games even brought the game to the US and EU so there’s
no need to mess about setting up a Japanese account and paying a premium for Japanese
PSN cards. I was looking forward to playing this game. It’s always good to play
an old-school hori shooter in a similar mould to R-type or Gradius since I’m
not a fan of the bullet hell genre. Unfortunately the steep price of the
physical release doesn’t reflect the quality of the game.
Gaia Seed isn’t very complex. There are
only two weapons to choose from, a spread weapon and a more powerful laser weapon.
The two varieties of sub-weapon similarly lack excitement, both are slow moving
projectiles and depending on what item you pick up you can trade power for spread.
What is different about this game is the shield gauge. Gaia Seed is very lenient in
comparison to other games in the genre. You can take multiple hits, only losing
a life if your shield gauge is depleted. Your shield gauge will regenerate over
time meaning it’s possible to come back from near death experiences.
Unfortunately this makes the game very easy to complete. I’m no expert at
shooter games but I managed to beat it on my first go with no continues. There’s
also a super weapon that once used recharges over time in a similar manner to
the shield bar.
Graphically the game seems a bit cheap.
Games like Symphony of the Night, Gradius Gaiden, etc., have shown that the
Playstation is no slouch in the 2D department. Gaia Seed rarely displays
anything that would trouble a SNES. There’s a smattering of mode 7 type effects
and the game throws around a decent amount of objects, particularly the opening
stage, with no slow down. Many times the visuals take a turn for the surreal
and trippy. These moments are interspersed with some rather lazy backgrounds
that don’t even bother to use parallax scrolling to give them depth. This
laziness extends to the level design which rarely gets hectic. There are no
standout set pieces and it just feels bland overall. Boss designs are a little bit
more interesting but there are a few too many that are non-descript grey ships.
There are two ways to beat bosses, let a 2 minute timer run down or shoot them.
Whichever way you kill them makes no difference except for the final boss. The
only way to see the true ending and get to the real final boss is by running
the time down. The one standout in the game is the soundtrack which is a pretty
strange mix of genres but suits the strange mood and visuals of the game.
There is a story in Gaia Seed although I’m
not sure what it is. It has quite a surreal attract screen which is narrated in
hilariously bad ‘Engrish’ by someone that has probably never spoken a word of
English in their life. It doesn’t help that he is barely audible. Both endings
are narrated by the same guy and I’m still not sure what happened in either of
them.
Gaia Seed is a mediocre game that is
totally outclassed by many games in its genre. There are far better shooters on
PSN including Gradius Gaiden, Raystorm and Einhander to name three. Its trippy visuals
and music never come close to the likes of G Darius, a far superior game to
Gaia Seed. I am glad that a PSN release has finally made this game available at
an affordable price and I commend Monkeypaw games for releasing it in the West.
More of these obscure forgotten games need to get exposure on digital download
services and it’s good to see other games like Tomba get the same treatment. For
the price I was glad to get to experience it even if it was ultimately
disappointing.
Screenshots stolen from here: http://users.telenet.be/twin-dreams/PSone/Gaia_Seed.html
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