You have to feel sorry for SNK and their
Neo Geo Pocket console. It was looking so good. They had a wonderful console
that boasted more power than the Gameboy Colour yet had far better battery
life. They even managed to tempt some third parties to publish for their
console. However they just could not compete with the juggernaut that Pokémon
became. Sonic the Hedgehog on the Neo Geo Pocket was a surprise third party
release for the Neo Geo Pocket and is to my knowledge the first time Sonic had
appeared on a non Sega console. I’m sure the fact that the Neo Geo Pocket could
link with the Dreamcast sweetened the deal but it was still a miraculous coup
for SNK to have such a big franchise appear on their fledgling handheld.
The usual 'Green Hill Zone' stage starts everything off. |
Many people label Sonic Pocket Adventure as
a port of Sonic 2. They would be mistaken; Pocket Adventure is a unique sonic
game. The game’s looks borrow heavily from Sonic 2. If you have played that
game you will have a strong feeling of déjà vu. However the level design is
completely different. Art assets look like downscaled versions of Sonic 2’s art
and the borrowing doesn’t stop there. All the music is taken from Sonic 3. It’s
a bit of a bizarre combination when you hear Sonic 3 music over a level that
looks like it came from Sonic 2. Of course there are chaos emeralds to collect.
The special stage is accessed by finishing Act 1 with 50 rings, ala Sonic 1. The
special stage is ripped straight out of Sonic 2, which were my favourite Sonic special
stages. What I don’t like is how fiendishly difficult these stages are and the
fact that there’s only one chance in each zone to collect a chaos emerald.
In terms of visuals the special stages are more than a match for its Megadrive cousin |
Pocket Adventure was developed by Dimps,
the same team that would later go on to create the Sonic Advance games for the
GBA. It plays remarkably close to the Megadrive games it is based on but
unfortunately falls foul to the same mishaps as the Advance games. Maybe it’s
the development team or the diminutive size of the NGP and GBA screens. Pocket
Adventure’ just like the Advance games’ is filled with leaps of faith and
pitfalls that aren’t avoidable without the power to see into the future. It
becomes more prevalent as the game advances. It’s not enough to ruin the game
but enough to annoy. Mostly the level design is pretty good.
The Neo Geo Pocket hasn’t got many platform
games and Sonic Pocket Adventure would definitely be one of the best. It’s
fast, plays remarkably close to the Megadrive games and looks gorgeous. It’s definitely
worth picking up and is relatively cheap even in the gorgeous PAL mini MVS case
version.
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