In the spirit of Halloween and to mark the occasion of the recent
release of the latest title in the series we look back at the Resident
Evil games.
http://arcadeandretro.com/arcade-and-retro-podcast-resident-evil/
Wednesday, October 31, 2012
Tuesday, October 30, 2012
October Horrorthon: Parasite Eve
I was put off
playing Parasite Eve for a long time because here in Europe we only ever got
Parasite Eve 2. While I didn’t play much of PE2 it seemed like a very
lacklustre Resident Evil clone and didn’t hold my attention so I assumed the
original was the same. Turns out I was very wrong; Parasite Eve is a strange
mish-mash of action and RPG that works exceptionally well.
I recently read
at Jeremy Parish’s Telebunny that Parasite Eve was a collaboration between the Japanese
Squaresoft and an American based team with CGI created by a big name Hollywood
effects studio. This would make a lot of sense since Parasite Eve is set in New
York during the Christmas holidays. When Japanese developers try to recreate
American culture they usually get it very wrong (gloriously so in the case of
the Mother series). Parasite Eve’s
depiction of New York nails the cop drama dynamic, albeit a cop drama filled
with horribly mutated creatures.
The depiction of New York is surprisingly accurate |
Parasite Eve is
a sequel to the horror/sci-fi novel of the same name by Hideaki Sena. The game
and book give a good science fiction explanation of the science behind the plot
but in short the mitochondria of human cells evolve enough to become sentient
and rebel against the rest of the cell to try and become their own form of
life. As someone with a PhD in science it actually makes some sense although it
gets a bit crazier in the videogame. The game opens with NYPD cop and protagonist
Aya Brea going to the opera with her bellend of a date. That’s when everything
goes wrong. When the female lead of the opera, Melissa, begins to sing the
audience start to burst into flames. Everyone except Aya seems to be affected.
It’s a wonderful piece of CGI that is up there with the best openings of any
game. Aya chases down horribly mutating Melissa who now calls herself Eve. It’s
not just people spontaneously bursting into flames that she has to contend with
but the local wildlife are also mutating into horrible creatures. Over the next
6 days Aya and the NYPD must hunt down and stop Eve’s malicious plans to create
a new dominant lifeform.
Nearly 15 years on the opening cutscene is still disturbing. |
At first glance
Parasite Eve looks like a Resident Evil clone. The backgrounds are CGI rendered
stills with polygonal models imposed on top of them. Parasite Eve is a more
linear experience that doesn’t focus on puzzles and searching for keys,
although there is a little of that. Some people will be glad to hear the
Parasite Eve does away with Resident Evil’s tank controls. Although battles
aren’t random, they trigger at certain points in the field and enemies are not
visible until battle is initiated. During battle you are free to move around
avoiding enemy attacks until your ATB gauge is full allowing you to attack,
cast ‘parasite energy’ (magic), or enter the menu. When you attack a wire frame appears around
your character showing the effective range of your weapon. Attack outside this
range and your shots will deal less damage and likely miss. It’s a bit like
Vagrant Story except it works a whole lot better since you can freely dodge
attacks. The depth comes from knowing the right time to attack since you are
stationary and vulnerable while attacking.
You are free to move to avoid attacks but once you commit to an attack you are locked into it and cannot move until the animation is complete. During this time enemies can freely attack you. |
Being an RPG you
can of course level up but the most important system in the game is weapon and
armour customisation. All weapons and armour have base stats as well as bonus
stats. These bonus stats can be transferred to other pieces of equipment. You
can build up some serious bonus stats using this system. You can also transfer
item abilities such as rapid fire, acid bullets or auto potion to pieces of equipment
using the same system. It’s a system that allows you to really craft your own
weapons. You can also carry over a piece of armour and a weapon to the EX mode,
a form of new game+. You’ll need them since this opens up a new rock hard 77
floor randomly generated dungeon in the Chrysler Building. Completing the
Chrysler Building gives the games true ending.
Parasite Eve the
game can be a little silly in places and doesn’t compare to the novel in terms
of narrative but it’s no less entertaining. Fighting grotesque mutants is fun
but the heart of the game is the characters themselves. Aya Brea is an excellent
strong female protagonist and the game never focuses on her sex appeal, an unfortunate
rarity in videogames. Her relationship with her fellow officers and Maede the Japanese
scientist is well fleshed out. Her partner Daniel is especially well written,
his terribly parenting skills make him a lot more believable. Then there is Eve
herself, a great villain that constantly harasses Aya throughout. It’s wonderfully
paced, clocking in at about 15 hours. Plot revelations and impressive CGI cutscenes
come thick and fast so there’s not a slow moment in the game.
Crappy dad, great cop partner. Why is Aya called Karen here? Answers on a postcard. |
The CGI
backgrounds and cutscenes look good for their time but have aged a little. The
CGI cutscenes are well directed which makes up for slightly dated CG.
Graphically it is somewhere between FFVII and FFVIII. They really managed to
achieve the cinematic feel the creators set out to achieve. The wintery New
York depicted in the game has echoes of cop dramas like Law and Order, except
with more mitochondrial monstrosities of course. The soundtrack, composed by
Yoko Shimomura of Street Fighter 2 and Kingdom Hearts fame, is excellent
despite a somewhat fake sounding opera sample.
Parasite Eve is
a wonderful combination of horror, action and RPG and I’m amazing Square has
never returned to the same gameplay formula. The battle system works
brilliantly and more RPGs should take from short length of the game. The lack
of filler and slow boring exposition scenes leaves the game excellently paced. The
contemporary setting is a refreshing alternative to the overdone fantasy and sci-fi
settings. I’d go so far as to say that Parasite Eve is the best combination of
action and RPG since Secret of Mana. The game is available on PSN although only in the US and Japan but Europeans still have access to to these stores so there's no excuse to miss out.
If you don't play it Eve will set you on fire. |
Friday, October 26, 2012
Frog Fractions, the weirdest game of the year.
My girlfriend showed me this game yesterday and it's popularity seems to have exploded since this morning. It starts off like a simple flash based game but once you get the dragon power up and start exploring it gets a hell of a lot weirder and funnier. Definitely give this a go, it won't take long to beat!
Here's the link:
http://twinbeardstudios.com/frog-fractions
Here's the link:
http://twinbeardstudios.com/frog-fractions
It starts off like a normal boring flash game:
Then gets weird:
And then a whole lot weirder:
And this is only the start!
Tuesday, October 23, 2012
October Horrorthon: Luigi’s Mansion
I own a pretty
extensive collection of Gamecube games but for some reason I never managed to
pick up Luigi’s Mansion until very recently. I guess I was put off this
Gamecube launch title by reviews complaining how short the game was. With some
games barely hitting a four hour completion time I think in retrospect Luigi’s
Mansion is a lot better than reviewers gave it credit for.
One day Luigi
receives a letter notifying him that he has won a mansion, although he never
remembers entering any competition. He goes out to view the mansion he has won
only to discover that it’s been overrun by ghosts. To make matters worse it
seems Mario is also missing. Thankfully he meets up with Professor E. Gad. With
the help of Prof. E. Gad’s Poltergust 3000 vacuum cleaner Luigi sets off to rid
the mansion of ghosts and hopefully find out what happened to Mario.
The obligatory shower scene |
Luigi can’t just
use the vacuum cleaner to suck up ghosts directly. They first must be stunned. Usually
this involves letting the ghosts get as close to Luigi as possible before
shining your torch on them. This reveals their hearts, making them vulnerable
to your vacuum. The ghosts won’t give up without a struggle. Struggling ghosts
will drag you around the room while you try to ‘reel them in’ with your vacuum.
There are however other, unique, let’s say ‘boss’, ghosts that won’t reveal
their hearts as easily as the more common variety. Getting them to reveal their
hearts can lead to a puzzle or boss battle. A handy camera can give you hints
on how to make these ghosts reveal their hearts. Things get even more
complicated when fire, ice and water elements get added to your vacuum and
there are 50 mischievous Boos to find throughout the mansion. There’s plenty to
keep Luigi occupied.
Who you gonna call?! Luigi??? |
As a launch
title for the Gamecube Luigi’s Mansion does an excellent job of showcasing the
hardware. The visuals are bold and cartoony and the ghost effects still
impress. The way the vacuum interacts with the environment is always
entertaining, especially the excellent cloth physics. There’s plenty of distortion
and reflection effects utilised not just for aesthetic purposes but also as
elements in many of the game’s puzzles. Despite the playful cartoon charms Luigi’s
Mansion does a great job of creating a creepy atmosphere. Shadows are cast by
your torch and lightning flashes outside. However my favourite touch is how
Luigi whistles the theme tune to himself which turns to a nervous hum in creepy
areas.
Luigi’s Mansion
can be polished off in about 6 hours even if you take your time to collect all
50 Boos. That might seem short but it’s such a well paced game that there’s
never a dull moment. Each boss ghost is defeated is a different manner so
gameplay never ends up repeating itself. You can get it pretty cheap now so
really the short length isn’t an issue and you can enjoy it for what it is, one
of the best games on the Gamecube. It’s also good to see Luigi getting the
spotlight for once!
Friday, October 19, 2012
October Horrorthon: Costume Quest
OK there’s
nothing scary about Costume Quest but it is Halloween themed so it counts!
Costume Quest is a simple RPG game that follows a group of children out trick
or treating on Halloween. Things get a little more interesting when your
protagonist (you have a choice of a male of female protagonist) discovers a
sinister plot by creatures called ‘Grubbins’ to steal all the candy for an
unknown but more than likely nefarious deed. To make matters worse they have
mistaken your sibling for a giant candy and have taken him as well. You’ll have
to stop the Grubbins nefarious plans and get you brother back because you’ll be
in deep trouble if you return home without him!
The pedigree of
this game is obvious once you play it. The lead designer was Tasha Harris, a
former Pixar animator, and the legendary Tim Schafer helped with the
development as well. The game has bags of charm and is a very nostalgic
experience even if it represents a more American view of Halloween. I don’t
know any shopping centers in Ireland that are open for trick or treating and
most costumes in my youth had a black bin-liner poncho as a base. The writing
is witty and got a fair few laughs out of me. It’s got a very distinctive
charming visual style.
There are no
random battles in Costume Quest. Every time you trick or treat a house there’s
a chance you’ll either receive candy, which acts as currency in the game, or
you’ll be attacked by Grubbins. Later on you’ll see Grubbins walking around and
can get an upper hand in battle by sneaking up on them. Your powers in battle
are determined by what costume you have on and once you enter battle you take a
gigantic, more realistic form of the costume you are wearing, a nice play on the
active imaginations of children. It borrows from the Mario RPG games using timed prompts to inflict more damage with basic attacks. The battle system is quite simplistic but
since the game is quite short the game ends before you bore of it, unlike other
games like the woeful Legend of Dragoon. More costumes are unlocked by finding
their patterns and then searching each area for the parts required to complete
it. Some costumes also have functions outside of combat like the robot that
allows you to use ramps and the Luke Skywalker knock off which lights up dark
areas with his lightsaber.
Costume Quest is
a wonderfully charming bite sized RPG that’s well worth playing coming up to
Halloween. It is perfect adults looking for a shot of nostalgia and kids as
well since it’s short, easy and the punishment for failure is very lenient,
dropping you back to just before the last battle. One minor problem is the text
during cutscenes proceeds automatically and can be too fast for children but
other than that it’s one of the best downloadable games money can buy. There’s
also Christmas themed DLC called Grubbins on Ice which is included in the price
when bought on Steam. I know what I’ll be playing on the run up to the festive
season.
Tuesday, October 16, 2012
October Horrorthon: Forbidden Siren 2
About two years
ago I wrote about Forbidden Siren (http://lifein16bit.blogspot.ie/2010/12/forbidden-siren.html).
The stealth based horror gameplay made it one of the most interesting horror
games I’ve played but was unfortunately let down by too many silly design
flaws. The sequel manages to address everything that was wrong with the
original game making it one of the best horror games available on the PS2.
Forbidden Siren
2 follows a group of characters that have been mysteriously drawn to Yamijima
Island. 29 years ago an underwater power cable was cut and the entire
population of the island disappeared.
Just as this group of people reach the island it is hit by a massive
tsunami. When they awaken the island is teeming with Shibito out to kill them.
The events of 29 years previous seem to hold the clue to why they are here and
what is happening to them.
Shibito are back and as terrifying as ever! |
As in the
previous game the story is told from the perspective of about a dozen different
characters while the story jumps between different points in the timeline. The
game uses a Link Navigator to allow you to select what stage you want to play
and show where in the timeline it is. Usually you have a choice of multiple
stages to play as you see fit. One of the major problems of the original Forbidden
Siren was that each segment of the game had a secondary objective necessary to
complete the game and they were so obtuse that a FAQ was pretty much essential.
These secondary objectives return once again but thankfully Siren 2 gives hints
before the mission and clearly defines the objective. If a secondary objective
is required to advance to another stage the game clearly indicates which stage
the objective is in and states on the map screen what the objective is. Siren 2 is thankfully a much better designed
game and I never needed to confront a FAQ.
The original
Forbidden Siren is infamous for its high difficulty. Many characters were
unarmed or so weak that if a Shibito spotted them they were as good as dead.
Even when they were armed ammunition was so scarce that you could not afford to
waste a single bullet. While this made the game incredibly tense it also meant some
of the stages became an exercise in trial and error. The characters in Siren 2
are now more capable of defending themselves. Most stages are checkpointed to
further alleviate frustration. However make no mistake, Siren 2 is definitely
not a cake walk and enemies still pose a major threat and avoiding
confrontation is always preferable to combat.
The Forbidden
Siren series most distinguishing feature is ‘sightjacking’ where if you press
the right analog stick in the direction of an enemy or other character you can
see through their eyes. It’s a wonderful mechanic that is explored in even more
interesting ways other than learning enemy routes so you can avoid them. One of the characters has extremely poor
eyesight so you must sightjack his dog to help him see. Another character is
able to pick up psychic visions of the past in certain areas while another can
take control of sightjacked enemies for a limited period. The use of lighting
is also cleverly implemented. To offset the greater offensive capabilities of
the characters in Siren 2, Shibito have now become more aggressive and
intelligent. However you can now use darkened areas to hide yourself from them.
Later in the game Yamibito appear. Yamibito are like the Shibito except they
are damaged by light. You can use your flashlight to stun them or hide in well
lit areas safe from harm. I found this play on light and darkness a very
interesting mechanic. Shibito and Yamibito are natural enemies and you can use
this to your advantage, they will rather fight each other rather than attack
you.
Sightjacking a Shibito. That's not you holding the gun, it's you in the Shibitos crosshairs |
Forbidden Siren
2 is one of the more visually stunning games on the PS2. The environments are
excellently rendered and the use of lighting, fog and other atmospheric effects
add greatly to the oppressive nature of the game. Characters faces have been
digitised from real actors and while the effect can end up in the uncanny
valley it does a great job of humanising the characters.
While Forbidden Siren
2 addresses all the problems with the original and adds its own interesting
twists to the gameplay it falls short in one area. The story of Forbidden Siren
2 is nowhere near as good as the original. It’s again told in a very obtuse
manner and most of the important points are hidden away in archive items you
must find during the game. It’s just not as satisfying once you piece it all
together. I really liked how the original game focused on the humanity of the
characters. Shibito being former humans carried out bizarre corrupted
imitations of their everyday routines. There was a strong focus on how the
characters dealt with the situation and how they were all slowly turning into
Shibito themselves. The characters of Forbidden Siren 2 are just not as
interesting and there’s nothing that comes close to the emotional highs of the
stories of Tomoko Maede or Risa Onda in the original. It’s still a well written
piece of horror fiction just not up to the standard of its predecessor.
The Yamibito are shrouded in black robes to protect from light but not well enough to avoid the light from your torch |
Forbidden Siren
2 is one of the best horror games ever made and well worth playing. The stealth
horror gameplay that showed so much potential in the original is now polished
and allowed to shine. It’s tense and
terrifying like all good horror games but without the frustrations of the first
game. The oppressive atmosphere is helped by some wonderfully realised visuals
and a superb soundtrack that gives the Silent Hill games a run for their money.
Another nice feature is that the game gives you the choice of English voice
acting or Japanese voice acting. The original game had Japanese characters
speaking with jarring English accents so playing with the original actors and
subtitles is a welcome addition. Unfortunately Forbidden Siren 2 was only
released in Japan and Europe meaning US players will have difficulty playing
this game.
Just a small
note to end with, the game is very loosely tied to a Siren film. It’s not
required viewing to enjoy and understand the story but worth checking out for
fans of the series. My girlfriend really liked it while I found it very
disappointing.
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