I was initially
very excited about this game after seeing the stunning launch trailer that was
accompanied by some Sigur Ros music. It looked stunning and had a feel to in
very much like Ico. I bought and played the game at launch and was quite
disappointed in it and it eventually got neglected when I moved on to something
else. I decided to go back to it to get it off my backlog and was pleasantly
surprised. The disappointment that it didn’t live up the previous excellent
Prince of Persia trilogy was a thing of the past and the game could now stand
on its own merits and I ended up rather enjoying it.
This version of
Prince of Persia is in ways a brave move by Ubisoft. It plays completely differently
to the previous Prince of Persia games. The linear progress of previous games
is gone and replaced with a more open world consisting of many interconnected
areas. The game isn’t totally open world, there’s set paths between each area
and many are locked until you beat a boss or acquire an ability, but you are
free to tackle each area in any order. Each area is guarded by a boss that must
be defeated making the game similar in ways to Mega Man. Defeating the boss
purifies the area, opening up new paths, filling the area with light seeds
needed to unlock new abilities and changing the visuals to a more pleasing
natural look, which leads to the next point. This game is simply gorgeous and
still holds up. It’s got some really beautiful painterly visuals and some of
the vistas are spectacular. It’s very satisfying to watch the flora and fauna
return to an area after it has been purified.
Did I mention how beautiful this game is? |
The free running
platforming has also been changed from the older games. A complaint levelled at
this game is that the platforming is one big QTE sequence but I really didn’t
mind it. The platforming flows together and I like how each button corresponds
to either jump, the prince’s claw or getting a helping hand from Elika. The protagonist
can no longer die now, instead you are saved at the last minute by Elika and
returned to the last piece of solid ground you stood on. Although the challenge
of the old trilogy is gone a lot of the frustrations are alleviated. I don’t
see it as a compromise, more as Ubisoft trying something new. At the time it
was quite jarring but now most games are use similar mechanics and have become
just as easy. The extra abilities you gain are a bit less interesting, two of
them being simple teleports and can only be activated at certain spots.
Combat looks great but is ultimately shallow. Luckily it makes up a tiny portion of the game |
I have to admire
how Ubisoft handled the combat or lack thereof. There’s very little combat in
the game and other than the boss battles you can avoid confrontation completely
by reaching the enemy spawn area quick enough and stopping them before they
appear. Combat with the bosses is flashy with some very impressive combos but
ultimately a bit shallow and without tension because again you can’t die. Elika
will rescue you at the last minute and the only penalty is the boss gaining a
small portion of life back. I also admire how, like Prince of Persia: The Sands
of Time, despite having quite visceral combat it’s an entirely bloodless game
which really adds to the charm.
The Prince of
Persia games are well known for their excellent storytelling and voice acting
and this iteration doesn’t disappoint. Although the story of a sealed god that
needs to be purified and sealed away again has been told ad nauseam, it’s the
delivery of the story here that impresses. Each area tells its own story and
you can stop and talk to Elika about each area, the boss and about herself. These
exchanges between herself and the protagonist are well written and delivered
excellently by Kari Wahlgren and the ever reliable and omnipresent Nolan North.
At the time of release I heard a lot of complaints about the ending but I loved
it, I thought it was a brave move. I thought they kind of ruined it in the DLC expansion;
it worked much better left as is.
Four years on it's still a stunning game. The protagonist and Elika's relationship is handle well with some excellent writing. |
Prince of Persia
is well worth revisiting. Ignoring how disappointing it was compared to the
previous trilogy and taken on its own merits it’s a very enjoyable game that
looks gorgeous, has some great platforming that flows well and a well told
story. Sometimes it’s worth going back to older games with a more open mind, I
know I was pleasantly surprised when I did in this case.
It's interesting - I really have very little background with the Prince of Persia games. Like a lot of people, I played the original on computer when it came out, and enjoyed it, but then for whatever reason missed all of the other games in the series until getting to this game when I picked it up on a discounted whim one day. I actually enjoyed it quite a bit, and even purchased the DLC for it afterward.
ReplyDeleteYou should check out the Prince of Persia Trilogy, they're much better games than the 2008 games. Sands of Time is a bit of a masterpiece only let down by some dull combat.
DeleteI have heard that in the past - just one of those series that always looks good, but I never *quite* make my way over to. I need to win the lotto so a) I have all of the spare time I could want and b) the money to buy all the games I'd be playing in said spare time. :)
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