I was put off
playing Parasite Eve for a long time because here in Europe we only ever got
Parasite Eve 2. While I didn’t play much of PE2 it seemed like a very
lacklustre Resident Evil clone and didn’t hold my attention so I assumed the
original was the same. Turns out I was very wrong; Parasite Eve is a strange
mish-mash of action and RPG that works exceptionally well.
I recently read
at Jeremy Parish’s Telebunny that Parasite Eve was a collaboration between the Japanese
Squaresoft and an American based team with CGI created by a big name Hollywood
effects studio. This would make a lot of sense since Parasite Eve is set in New
York during the Christmas holidays. When Japanese developers try to recreate
American culture they usually get it very wrong (gloriously so in the case of
the Mother series). Parasite Eve’s
depiction of New York nails the cop drama dynamic, albeit a cop drama filled
with horribly mutated creatures.
The depiction of New York is surprisingly accurate |
Parasite Eve is
a sequel to the horror/sci-fi novel of the same name by Hideaki Sena. The game
and book give a good science fiction explanation of the science behind the plot
but in short the mitochondria of human cells evolve enough to become sentient
and rebel against the rest of the cell to try and become their own form of
life. As someone with a PhD in science it actually makes some sense although it
gets a bit crazier in the videogame. The game opens with NYPD cop and protagonist
Aya Brea going to the opera with her bellend of a date. That’s when everything
goes wrong. When the female lead of the opera, Melissa, begins to sing the
audience start to burst into flames. Everyone except Aya seems to be affected.
It’s a wonderful piece of CGI that is up there with the best openings of any
game. Aya chases down horribly mutating Melissa who now calls herself Eve. It’s
not just people spontaneously bursting into flames that she has to contend with
but the local wildlife are also mutating into horrible creatures. Over the next
6 days Aya and the NYPD must hunt down and stop Eve’s malicious plans to create
a new dominant lifeform.
Nearly 15 years on the opening cutscene is still disturbing. |
At first glance
Parasite Eve looks like a Resident Evil clone. The backgrounds are CGI rendered
stills with polygonal models imposed on top of them. Parasite Eve is a more
linear experience that doesn’t focus on puzzles and searching for keys,
although there is a little of that. Some people will be glad to hear the
Parasite Eve does away with Resident Evil’s tank controls. Although battles
aren’t random, they trigger at certain points in the field and enemies are not
visible until battle is initiated. During battle you are free to move around
avoiding enemy attacks until your ATB gauge is full allowing you to attack,
cast ‘parasite energy’ (magic), or enter the menu. When you attack a wire frame appears around
your character showing the effective range of your weapon. Attack outside this
range and your shots will deal less damage and likely miss. It’s a bit like
Vagrant Story except it works a whole lot better since you can freely dodge
attacks. The depth comes from knowing the right time to attack since you are
stationary and vulnerable while attacking.
You are free to move to avoid attacks but once you commit to an attack you are locked into it and cannot move until the animation is complete. During this time enemies can freely attack you. |
Being an RPG you
can of course level up but the most important system in the game is weapon and
armour customisation. All weapons and armour have base stats as well as bonus
stats. These bonus stats can be transferred to other pieces of equipment. You
can build up some serious bonus stats using this system. You can also transfer
item abilities such as rapid fire, acid bullets or auto potion to pieces of equipment
using the same system. It’s a system that allows you to really craft your own
weapons. You can also carry over a piece of armour and a weapon to the EX mode,
a form of new game+. You’ll need them since this opens up a new rock hard 77
floor randomly generated dungeon in the Chrysler Building. Completing the
Chrysler Building gives the games true ending.
Parasite Eve the
game can be a little silly in places and doesn’t compare to the novel in terms
of narrative but it’s no less entertaining. Fighting grotesque mutants is fun
but the heart of the game is the characters themselves. Aya Brea is an excellent
strong female protagonist and the game never focuses on her sex appeal, an unfortunate
rarity in videogames. Her relationship with her fellow officers and Maede the Japanese
scientist is well fleshed out. Her partner Daniel is especially well written,
his terribly parenting skills make him a lot more believable. Then there is Eve
herself, a great villain that constantly harasses Aya throughout. It’s wonderfully
paced, clocking in at about 15 hours. Plot revelations and impressive CGI cutscenes
come thick and fast so there’s not a slow moment in the game.
Crappy dad, great cop partner. Why is Aya called Karen here? Answers on a postcard. |
The CGI
backgrounds and cutscenes look good for their time but have aged a little. The
CGI cutscenes are well directed which makes up for slightly dated CG.
Graphically it is somewhere between FFVII and FFVIII. They really managed to
achieve the cinematic feel the creators set out to achieve. The wintery New
York depicted in the game has echoes of cop dramas like Law and Order, except
with more mitochondrial monstrosities of course. The soundtrack, composed by
Yoko Shimomura of Street Fighter 2 and Kingdom Hearts fame, is excellent
despite a somewhat fake sounding opera sample.
Parasite Eve is
a wonderful combination of horror, action and RPG and I’m amazing Square has
never returned to the same gameplay formula. The battle system works
brilliantly and more RPGs should take from short length of the game. The lack
of filler and slow boring exposition scenes leaves the game excellently paced. The
contemporary setting is a refreshing alternative to the overdone fantasy and sci-fi
settings. I’d go so far as to say that Parasite Eve is the best combination of
action and RPG since Secret of Mana. The game is available on PSN although only in the US and Japan but Europeans still have access to to these stores so there's no excuse to miss out.
If you don't play it Eve will set you on fire. |
I've got the PAL sequel and the third game for the PSP but I've never played either due to not playing this one first. Thankfully I have a chipped PS1 so I may have a crack at picking up an NTSC copy from America. Nice overview by the way - don't see these games discussed too much so I wasn't clued-up on what they were like.
ReplyDeleteI need to give this a go since it's on the PSN and maybe I can get it on the PSP too.
ReplyDeleteIf it's on PSN it will work on the PSP, I'd say it would be a good platform to play it on as well.
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